Body Slots Mcm

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  • Show armor slots in SkyUI - posted in Skyrim Special Edition Mod Requests: Ive been using the latest version of b3lisarios SkyUI-Show Armor Slots for quite some time now. Its apparently been removed from the Nexus, and doesnt seem to be in development anywhere. Its been extremely useful during development of some mod fixes Ive been working on, but it doesnt work with SKSE64 2.0.7.
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  • MCM BodySlot Swapper - posted in Skyrim Mod Requests: So, Im not even sure this is possible because you need to also open the mod in creation kit, but I was hoping someone would be able to make a SkyUI plugin for the MCM to allow you to assign body slots to armor and clothing and accessories on the fly. That way, no more having to back out of the game to go through the tedious and error-prone.
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Site News
A number of things have changed when I last posted here three months back. The rabbit’s been slacking on site updates whilst pushing disks and group notices. Here’s a recap of it all.
First off hail clusters were updated from the White Noise. The weapon now has better effects, the splash works on objects, like bots.
Gatling guns and pec gatlings were updated. The projectiles no longer suffer from pass through, weapon attributes were tweaked.
The Conscript got an overhaul. The performance characteristics should make it a contender against newer artillery mechs, such as the Rhino.
The harbinger rifle projectile has been updated to not pass through.
Crow lasers have been updated, the gun uses new tech that announces to the meter it’s cooldown in the form of a little guage.
Harpoons got an overhaul. They inflict an opposite and equal pull on the harpooning mech. The impact of this pull scales with mech mass. The effect is considerably stronger on mechs in the air vs mechs on the ground.
The burst PPC on the Cyclops has been updated. It now works.
The Heavy UAC which is found on a number of mechs is now updated via disk.
Clan pulse Lasers, Medium PUlse lasers, Pec Pulse lasers, and Gatling lasers have been updated with better effects and no pass through.
Autocannons have been updated with better effects, their splash now affects objects such as bots.
Attributes on lasers that have been updated to use raycasting have been tweaked to make them more favorable.
Created By: Bellimora Bellisserian on 02-Aug-2015, 01:08:20- Comments are turned off -

The harvester mech has been updated:
-Main body AO has been reworked so you pop out of pose far less
-Spore pods now use the new seeking missile code
-Melee weapons use the new melee code
-Slime trail follows terrain better, deals damage as long as the victim stands in it. Base damage is reduced, though damage potential can potentially be higher depending on how long your victims linger in the ooze and how thick you lay it down.
Created By: Bellimora Bellisserian on 21-Mar-2015, 22:06:210 Comments (Add/View Comment)

TEMPLAR INTELLEGENCE REPORT: Light Splatter Cannon
The splatter cannon is a new armament fielded by the Throg. It appears to be a response to artillery bombardment from heavy assault mechs. It’s speculated it’s a Throg attempt to increase the general shock and awe power of the biomech arsenal.
The guns tend to be rather fleshy looking with metal components sticking out. Dissection of captured specimens reveal that the interior of the weapon is a metal structure over which the Throg biomass is grown over.
Performance
The guns launch globs of highly caustic material. The substance is secreted by special glands inside the gun. External tanks collect and pressurize the load. The holding tanks also are heated to improve on the caustic ability of the payload. When fired a valve is released launching a pressurized glob of scalding hot acid great distances. On impact the glob splatters spraying the viscous damaging payload all over the area, earning the cannon its name.
Scientists are still trying to get a handle on what this caustic substance is precisely and its method of action. It appears to use short-lived enzymes and catalysts combined with a rather low Ph mixture. The heat seems to the a key feature in activating the the caustic nature of the mixture. Rather soon after release the substance quickly loses potency.
Threat Assessment
Predictions point towards a greater array of area affecting weaponry appearing on biomechs as more variations of these splatter cannons hit the field. The newest light cannons can be mounted to the mech body easily while leaving the biomechs arm slots open for heavier weaponry. Experts are predicting an increase of biomech bomber tactics utilizing splatter cannons.
Created By: Bellimora Bellisserian on 12-Mar-2015, 21:28:590 Comments (Add/View Comment)

The Maser Array is live, this unique bit of hardware emits a concentrated beam of microwave energy anything on the recieving end gets cooked taking damage and suffering some heat. It’s particularly devastating to any bio-mechs on the receiving end.
Created By: Bellimora Bellisserian on 28-Feb-2015, 00:38:350 Comments (Add/View Comment)

The dreadnought has been updated. The changes are extensive enough that you need to get the mech redelivered to get your new copy. Changes:
-Hit detection improved on LBX
-Rockets are now pec mounted again, strong damage, slow refire
-It has a UAC again.
The old reborn dreadnoughts will continue to function without an update. So people who prefer the chaingun or the shoulder mounted sidewinders may continue to use them.
Created By: Bellimora Bellisserian on 27-Feb-2015, 22:29:551 Comments (Add/View Comment)

version 11.18
∗ new flamer engine - flamers now do a combination of heat and DoT. Heat is no
longer sufficient by itself to heatlock a mech by itself, but it will push the mech
close enough that the enemy would be wise to run away rather than return fire.
∗ fixed the long standing knockdown bug
∗ more tweaks to max speed
version 11.17
∗ remove the mech zombie problem
∗ max velocity now relates more strongly to the mech’s ground and air speed.
Created By: Nash Fraenkel on 27-May-2013, 19:07:13- Comments are turned off -

version 11.16
∗ limit air speed boost
Fixed the infamous falling speed glitch. Mechs will no longer be able to
accelerate indefinitely while falling. This means that jets and such will
have to be use fuel for horizontal acceleration. Hopefully, this will result
in more tactical use of jets.
∗ repair jump heat
Fixed a bug that prevented jump heat from being applied in some circumstances.
∗ add support for new AO
The Proponent MKII is the first mech to use the brand new AO developed for MCM
by Bellimora.
∗ various minor changes to the heat system (not that anyone will notice yet)
version 11.14
∗ repair nuclear explosions
version 11.13
∗ core support for new capture point system
∗ additional beacon fixes
∗ speed up speed boost code.
∗ mod commands
version 11.12
∗ nuke explosion bug fixed
∗ override - when you shutdown from heat, '/1 override' will
temporarily turn off the safeties on your mech’s reactor
allowing it to run hot. This can cause damage to the
reactor and if you push it too hard.... ∗BOOOOM∗
∗ beacon exploit fixed
∗ general code clean up
version 11.11
∗ beacons are physical again
version 11.10
∗ weapons disarm when meter is removed
Created By: Nash Fraenkel on 20-May-2013, 21:04:53- Comments are turned off -

Added:
• Updates for Eclypse Mechs
• Added Shield to mechs
Fixed:
• Stack Collision caused from low memory
Created By: Kalel Mommsen on 26-Jul-2011, 21:08:56- Comments are turned off -

Added:
• Experience system for game types, e.g. +10 exp for capturing in a flag in CTF mode.
• Added auto assign to CTF and TDM modes.
Fixed:
• Spamming the power system on/off is no longer possible, there is now a five second delay on power up/down.
• CTF message ’User has taken the ctfflag flag.’ has now been fixed.
Created By: Lucian Collas on 08-Jun-2011, 04:00:280 Comments (Add/View Comment)


From the ashes of the Terra Defense network arose the Imperial Templers. A religious group devoted to the destruction of the Throg. The fictional story of MCM continues.
Read it here: Imperial Templers
Imperial Templers Global Faction is now online and available. Go forth holy warriors!

Created By: Kalel Mommsen on 03-Jun-2011, 12:56:480 Comments (Add/View Comment)

Gladiator Duel - shadiccat Shamen -vs- Hollow Mistwallow
what is there to say about this match. shaddi vs hollow with shaddi coming out as the winner with hollow keeping him on his toes,
congrats shaddiDate: 27-Sep-2011, 00:21
Attacker: shadiccat Shamen
Defender: Hollow Mistwallow
Winner: shadiccat Shamen
Created By: Khaos Diesel on 27-Sep-2011, 00:50:530 Comments (Add/View Comment)

Gladiator Duel - Hollow Mistwallow -vs- Sorian Resident
I cant believe it. Hollow got taken down by sorian. do my eyes deceive me or is hollow on the dark side of tired.
congrats sorianDate: 26-Sep-2011, 22:26
Attacker: Hollow Mistwallow
Defender: Sorian Resident
Winner: Hollow Mistwallow
Created By: Khaos Diesel on 27-Sep-2011, 00:36:321 Comments (Add/View Comment)

Gladiator Duel - 420Nyts Resident -vs- Hollow Mistwallow
Epic battle between 420 and hollow both rocking it out in phalanx’s. but in the end there can be only 1 and that was hollow. congrats hollowDate: 26-Sep-2011, 23:56
Attacker: 420Nyts Resident
Defender: Hollow Mistwallow
Winner: 420Nyts Resident
Created By: Khaos Diesel on 27-Sep-2011, 00:22:160 Comments (Add/View Comment)

Gladiator Duel - Cobalt Snowfield -vs- Hollow Mistwallow
great fight between cobalt and hollow but cobalt came out the ultimate victor.
congrats cobaltDate: 26-Sep-2011, 22:49
Attacker: Cobalt Snowfield
Defender: Hollow Mistwallow
Winner: Cobalt Snowfield
Created By: Khaos Diesel on 26-Sep-2011, 23:59:080 Comments (Add/View Comment)

Gladiator Duel - Hollow Mistwallow -vs- 420Nyts Resident
a fun match to watch hollow and 420 really put up a fight. 1st round went to hollow and their amazing job in their aeronaught. 420 made a come back in his shinigami but the 3rd round went to hollow at the end
congrats to hollowDate: 26-Sep-2011, 22:32
Attacker: Hollow Mistwallow
Defender: 420Nyts Resident
Winner: Hollow Mistwallow
Created By: Khaos Diesel on 26-Sep-2011, 23:50:410 Comments (Add/View Comment)

Battle For S:290 - Crimson Trollers -vs- Jade Falcon
Sensor sweeps showed a massive attack force slated to hit atmo within 24 hours. The Jade Falcons readied their defenses but all of a sudden the sensors lost the attacking fleet entirely. Further investigation proved that a Jade pilot was to blame having installed WoW on his terminal. The all clear was given by both planetary defense and the technician removing the infectious software.Sector: S:290
Date: 27-Jun-2011, 20:00
Attacker: Crimson Trollers
Defender: Jade Falcon
Winner: Jade Falcon
Crimson TrollersJade Falcon

Created By: Ender Hanner on 12-Jul-2011, 18:43:430 Comments (Add/View Comment)

Battle For S:456 - Galactic Soviet Empire -vs- Draconis Combine Mustered Soldiery
GSE sent a reconisance force to Sector 456 to find out how well it was defended but when the recon team arrived they found it seemed to have had no active forces there for months. After a through sweep of the sector the took possession and sent word to have a colony ship out to begin mining operations on this hopefully not tapped out mining planet.Sector: S:456
Date: 24-Jun-2011, 19:00
Attacker: Galactic Soviet Empire
Defender: Draconis Combine Mustered Soldiery
Winner: Galactic Soviet Empire
Galactic Soviet EmpireDraconis Combine Mustered Soldiery

Created By: Ender Hanner on 12-Jul-2011, 18:38:060 Comments (Add/View Comment)

Battle For S:454 - Galactic Soviet Empire -vs- Draconis Combine Mustered Soldiery
GSE’s forces sieged Sector 454 in the dead of night, but it wasnt confirmed till daylight broke that all of DCMS’s forces had already vacated leaving the bases defenses online but not active. After a bit of clean up due to a misstep by a mech on a fuel drum GSE assumed control of the sector without a shot fired.Sector: S:454
Date: 18-Jun-2011, 18:00
Attacker: Galactic Soviet Empire
Defender: Draconis Combine Mustered Soldiery
Winner: Galactic Soviet Empire
Galactic Soviet EmpireDraconis Combine Mustered Soldiery

Created By: Ender Hanner on 12-Jul-2011, 18:34:480 Comments (Add/View Comment)

Battle For S:170 - House of Davion -vs- PsychoHatchet RYDAS
Rydas Made final Preparations as house Davion came into the city! The familiar terrain gave them the home field advantage as they deiced thought Davion ranks. Davion re-enforced their numbers and pushed back not wanting to give up their chance. Rydas however refused to step down using their own dark matter warheads on their precious city. With Davion on the run they rejoiced in their victory But their battles came at the steep cost of many fallen comrades... How Far does one must go to prove themselves?Sector: S:170
Date: 04-Jul-2011, 19:52
Attacker: House of Davion
Defender: PsychoHatchet RYDAS
Winner: PsychoHatchet RYDAS
House of DavionPsychoHatchet RYDAS
Ender HannerAgarthi Dreadlow

Created By: Kalel Mommsen on 10-Jul-2011, 22:10:430 Comments (Add/View Comment)

Battle For S:196 - House of Davion -vs- PsychoHatchet RYDAS
Davion must be nuts going up againest Rydas Twice on thier turf. Hope they brought thier parkas and packing heat cause it’s a little bit cold Where they are going!! The Intense Battle Metled the field as lasers and dark matter warheads scattered the field. Rydas pushed back with the same powerful force but were forced to retreat to a another match in their capital city...Sector: S:196
Date: 03-Jul-2011, 19:13
Attacker: House of Davion
Defender: PsychoHatchet RYDAS
Winner: House of Davion
House of DavionPsychoHatchet RYDAS
Ender HannerAgarthi Dreadlow

Created By: Kalel Mommsen on 10-Jul-2011, 21:33:450 Comments (Add/View Comment)

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